The Ooze

Fourth option (out of four choices) for the random boss appearance in the Garden.

Setting:

The Ooze encounter is extremely rare. The other three bosses are pretty straightforward, and are the normal three choices presented each week. But once in a blue moon, the druid that meets the raid will be simply flabbergasted at the appearance of the Ooze. I'd like to think that people don't even know about the Ooze for a good month or so after the dungeon's release (probably very unrealistic, but yeah). When you think about rare loot drops, with .1 or .01% chance of dropping certain items, this boss has such a chance of even spawning in the first place. It's a special occasion.

Where normally, the druid outside the door tells the raid that the creature inside the garden is a 'good spirit turned by the will of the Baron', when the Ooze is spawned, she describes the creature behind the door in a different light.

"Be wary, travelers. Beyond this door is an abomination of nature. I have never in my time seen such a twisted... creature... as this, and I have no powers over it, nor do any of my kind. The Baron and his mad Alchemist have wrought a dark force behind this door, and although I attempted to walk the Emerald Dream to get a closer look, I fear it noticed my presence, and I fled before it could ensnare me in its... grasp.

The creature befouls all that it comes into contact with, but feeds on purity to sustain its insatiable hunger. I noticed that the well within remains untainted, as the creature beyond the door likely feeds on its pure waters to sustain itself.

You know what to do..."

Upon zoning in, the raid is presented with a drastically different garden than it's used to seeing. The entire place is corrupted, and there are festering puddles of muck spread around what appears to be a large... jar... sitting atop the rise. Within the jar, the pale grey face of the beast can be seen, leering at the raid, and a low and steady laugh drones on in the background. Tubes feed out of the jar into the ground, and pulse gently as it pumps its corruption into the soil of the garden. One hose runs out of the well to an input valve on the jar, the clear blue water inside a stark contrast to the other maroons and sickly greens of the surrounding blight.

The raid collects its Death Lotus in the same fashion as before, and taints the well to begin the event.

The Fight:

Upon tainting the well, we see the clear blue water turn red, then brown, then settle on a dark green. The boss itself undergoes these color shifts, shortly after the hose changes colors, and he ends up taking on a dark green hue as well. There's a general rumbling, and cracks appear in the jar itself. The jar finally shatters, and the area is flooded with a thick green ooze. It continues to puddle out of the jar, until the raid is waist deep in it. The boss raises his head out of the middle of this flow and throws his head back to laugh. His head throws back so far as to resubmerge him back into the goop, and the fight begins.

The first thing that happens is that a large wave of the sludge starting in one corner of the map sweeps across the raid. It starts small, reaches its peak as it reaches the center of the room, and peters off again on the far side. The raid has to be aware of it coming, and run to the 'furthest' corner from where it started. As soon as that one is done, another immediately starts up, and the raid has to run again to avoid wave two. Wave three does its thing, and the boss head re-emerges to engage the raid, along with two other copies. He has an unlimited range frontal AoE barf cone that poisons anyone caught in it. Similar to a Grievous Wound, this person must be healed to full to counter the ticking damage done. The tank has to pick the head up, and point it away from the raid so that only he takes this initial blast. The copies launch similar attacks, but do only a regular poison DoT that doesn't require being healed to full to ride out. The other heads continue to submerge, re-emerge, and barf in this fashion until burnt down, while the main tank wrestles with the 'real head'.

After a set amount of time or health percentage, the real head submerges, and the three wave splash pattern is repeated. There's another variation on the wave that has a whirlpool forming in the center of the room, and people just have to run to an outside corner in order to avoid a large circular blast from the center of the whirlpool.

50% sees the boss submerge, and raise the level of muck in the room to about 10 feet deep. People can no longer run freely, but instead have to swim to avoid the waves and whirlpools.

The final 20% sees the boss raising the level of the muck 'to the roof' and the wipe timer becomes how long the raid can hold their breath. Underwater breathing potions, Warlock's Unending Breath, as well being undead can all come in handy here, but at this point the fight gets really sloppy. The boss no longer pukes (we wouldn't be able to really see a puke cone underwater), but instead is just biting the tank with his skull head, and floating around freely in the pool of muck.

The wave mechanic is dropped entirely, and the whirlpool now becomes the regular thing. In a move similar to Malygos' Vortex, the loose bones of the boss are spun around on the rinse cycle and beats the entire raid for a good chunk of damage before slowing, and reversing direction. This 'slowing and reversing direction' is the only window healers have to top people off before it comes again. They're no longer racing against Grievous Wounds, though, but this last leg of the fight is pretty hectic for everyone involved. Visibility in the sludge is pretty limited, swim speed is decreased, you're running out of breath, and everyone is taking damage.

When the boss is defeated (you actually kill this one, instead of exhausting it like the other benevolent spirits of the garden), the gloop quickly drains out of a grating in the bottom of the jar, and the raid is left waist deep in the muck again.

The druid reappears, with her cohorts, and they channel a spell to purge the muck from the garden.